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CASE 03 / XR & immersive

Gatherings.

Shared worlds need shared foundations.

Cross-platform XR engineering and a six-person feature team behind Mesmerise’s persistent virtual platform.

MY ROLE
Feature Team Leader & Senior Unity Developer
CONTEXT
Mesmerise · Delivered through KAPPS
TOOLKIT
Unity · Quest 2 · WebGL · Microservices
Gatherings product imageryXR & immersive
Gatherings product video still. Product by Mesmerise; engineering contribution through KAPPS.

01 / THE CHALLENGE

What needed to work.

Deliver a shared virtual experience across headsets, browsers and desktop platforms while keeping feature work and operational tools coordinated.

02 / THE ENGINEERING

Where I made a difference.

01

Lead across disciplines

Led a six-member cross-functional feature team, connecting implementation decisions with the needs of other departments.

02

Build beyond the headset

Worked across Oculus Quest 2, WebGL and Windows/Linux, with architecture that included microservices and an administrative CMS.

03

Make problems visible

Developed logging and operational tools, supported by technical documentation, to make the platform easier to maintain and investigate.

03 / THE RESULT

From systems to experience.

A contribution spanning the immersive client, supporting services, internal administration and the engineering team that connected them.

KEEP EXPLORING / CASE 04Stories Life

NEXT / LET’S BUILD SOMETHING

Have a complex idea?
Let’s make it work.