Lead across disciplines
Led a six-member cross-functional feature team, connecting implementation decisions with the needs of other departments.
CASE 03 / XR & immersive
Shared worlds need shared foundations.
Cross-platform XR engineering and a six-person feature team behind Mesmerise’s persistent virtual platform.
XR & immersive01 / THE CHALLENGE
Deliver a shared virtual experience across headsets, browsers and desktop platforms while keeping feature work and operational tools coordinated.
02 / THE ENGINEERING
Led a six-member cross-functional feature team, connecting implementation decisions with the needs of other departments.
Worked across Oculus Quest 2, WebGL and Windows/Linux, with architecture that included microservices and an administrative CMS.
Developed logging and operational tools, supported by technical documentation, to make the platform easier to maintain and investigate.
03 / THE RESULT
A contribution spanning the immersive client, supporting services, internal administration and the engineering team that connected them.
NEXT / LET’S BUILD SOMETHING