Compose instead of repeat
Built a toolset for assembling game mechanics without code, supported by flexible and reusable gameplay components.
CASE 04 / Games & gameplay tools
Give designers the building blocks.
Zero-code mechanics assembly and automated asset workflows for Subara’s educational world.
Games & gameplay tools01 / THE CHALLENGE
Help non-programmers create and iterate on game content without requiring an engineer to implement every variation.
02 / THE ENGINEERING
Built a toolset for assembling game mechanics without code, supported by flexible and reusable gameplay components.
Integrated Addressables and automated asset updates to reduce the manual work around content changes.
Contributed to core architecture and technical planning, and documented the workflow so designers could use the system effectively.
03 / THE RESULT
Tools that let designers participate directly in gameplay creation, alongside an automated path for managing the game’s assets.
NEXT / LET’S BUILD SOMETHING