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CASE 04 / Games & gameplay tools

Stories Life.

Give designers the building blocks.

Zero-code mechanics assembly and automated asset workflows for Subara’s educational world.

MY ROLE
Core Developer & Technical Consultant
CONTEXT
Subara · Delivered through KAPPS
TOOLKIT
Unity · Addressables · Editor tools · Gameplay systems
Stories Life game worldGames & gameplay tools
Stories Life product artwork. Product by Subara; engineering contribution through KAPPS.

01 / THE CHALLENGE

What needed to work.

Help non-programmers create and iterate on game content without requiring an engineer to implement every variation.

02 / THE ENGINEERING

Where I made a difference.

01

Compose instead of repeat

Built a toolset for assembling game mechanics without code, supported by flexible and reusable gameplay components.

02

Automate content delivery

Integrated Addressables and automated asset updates to reduce the manual work around content changes.

03

Make the tools teachable

Contributed to core architecture and technical planning, and documented the workflow so designers could use the system effectively.

03 / THE RESULT

From systems to experience.

Tools that let designers participate directly in gameplay creation, alongside an automated path for managing the game’s assets.

KEEP EXPLORING / CASE 05GoWings Safari

NEXT / LET’S BUILD SOMETHING

Have a complex idea?
Let’s make it work.