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CASE 02 / Developer tools

Addressables.

Make the next content build predictable.

Unity editor tools that make asset changes inspectable, deterministic and recoverable.

MY ROLE
Owner, author & tools engineer
CONTEXT
Tor Production · Open-source Unity tooling
TOOLKIT
Unity 6 · C# · Addressables · Editor tooling
Illustrated workflow. The selection demo is a separate, related Unity demonstration.

01 / THE CHALLENGE

What needed to work.

Asset delivery becomes hard to reason about when group changes, scene synchronization and duplicate dependencies are handled through disconnected manual steps.

02 / THE ENGINEERING

Where I made a difference.

01

Preview before mutation

Separate planning from application so developers can inspect a deterministic change plan before changing their content setup.

02

Protect the plan

Reject stale plans when the underlying state changes, and provide rollback paths for recoverable content workflows.

03

Meet the team’s workflow

Expose the tools through the Unity Editor, a programmatic editor API and a CLI. Include group and scene synchronization and duplicate-dependency analysis.

03 / THE RESULT

From systems to experience.

An open-source package for deliberate, repeatable Unity content workflows, with implementation available for inspection.

KEEP EXPLORING / CASE 03Gatherings

NEXT / LET’S BUILD SOMETHING

Have a complex idea?
Let’s make it work.