Preview before mutation
Separate planning from application so developers can inspect a deterministic change plan before changing their content setup.
CASE 02 / Developer tools
Make the next content build predictable.
Unity editor tools that make asset changes inspectable, deterministic and recoverable.
01 / THE CHALLENGE
Asset delivery becomes hard to reason about when group changes, scene synchronization and duplicate dependencies are handled through disconnected manual steps.
02 / THE ENGINEERING
Separate planning from application so developers can inspect a deterministic change plan before changing their content setup.
Reject stale plans when the underlying state changes, and provide rollback paths for recoverable content workflows.
Expose the tools through the Unity Editor, a programmatic editor API and a CLI. Include group and scene synchronization and duplicate-dependency analysis.
03 / THE RESULT
An open-source package for deliberate, repeatable Unity content workflows, with implementation available for inspection.
NEXT / LET’S BUILD SOMETHING