Unify how players interact
Built a custom input system supporting VR controllers alongside other input devices, including gamepads and custom controllers.
CASE 06 / XR & interaction
A whole ocean of interactions.
Underwater VR with custom physics, varied input devices and tools for building interactive scenarios.
XR & interaction01 / THE CHALLENGE
Bring an animated underwater world to VR while supporting different input devices and giving designers control over interactive scenarios.
02 / THE ENGINEERING
Built a custom input system supporting VR controllers alongside other input devices, including gamepads and custom controllers.
Implemented core mechanics and custom physics, with performance work for large numbers of animated objects.
Created designer-facing tools for scenario implementation, connecting technical systems to the experience players encounter.
03 / THE RESULT
An underwater adventure combining interaction engineering, simulation, animation performance and content-authoring tools.
NEXT / LET’S BUILD SOMETHING